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🇮🇳Operator licensing guide

India gambling licence: no online licence

Updated Researched 8 Oct 2026, revised 19 Oct 2026 (Deep AI Scan of 76 official documents). Page last updated 23 Oct 2026.Framework 2025The year India's current gambling law took effect; the rules on this page come from it and the changes made since.
Checked by our research teamChecked

How this page was researched

  1. Quick AI overview

    A first AI summary of the rules.

  2. Deep AI Scan

    Every question of our regulatory checklist, answered from 76 official documents: the law, the regulator's own pages and its register.

  3. Checked by our research team

    Every figure traced to the document and sentence that states it. Revised 19 Oct 2026.

  4. Compliance reviewNext

    The full research report goes to our compliance team next.

  5. Signed off

    Dated here when compliance approves it.

Across every India page: 19 official websites, 94 pages cited, 214 sourced data points. See the sources

India has no licence for a private operator to offer an online money game. Since 1 May 2026 the central Act prohibits offering any online game played for stakes in expectation of winning, whether it is based on skill, chance or both, and it applies to services operated from outside India.

Your route to a licence in IndiaFull steps
This guide
OGAI registrationE-sports and online social games with no stake
Other route
Online money game licenceNone exists: offering one is an offence under section 5
Other route
State licencesSikkim, Meghalaya, Nagaland: effect after 1 May 2026 not stated
Other route
Goa casino authorisationLand-based and offshore vessels only
  1. 1Confirm the game takes no stakeAn online game played for fees, deposits or other stakes in expectation of winning is an online money game, whether it is based on skill, chance or both. Bought credits and tokens count as stakes.No stake
  2. 2Establish e-sport recognition if it is an e-sportOGAI registers an e-sport only where it is recognised under the National Sports Governance Act, 2025.Recognition first
  3. 3Choose determination or registrationDetermination is voluntary for most games and OGAI aims to decide within 90 days of a complete application. Registration is per game and per provider.90 days
  4. 4Email the OGAI form and documentsSend the completed form (updated 31 August 2026) with self-attested copies of the registration, identity, revenue-model and user-safety documents to [email protected].No fee
  5. 5Receive the Certificate and display itThe digital Certificate is valid for the period up to ten years stated in the application. The registration details must be shown where the game is offered.Up to 10 years
What you need
  • A game with no bets, wagers or stakes by anyone, and no expectation of money winnings
  • For an e-sport, recognition under the National Sports Governance Act, 2025
  • Registration and identity documents: CIN, PAN, GST, LEI and D-U-N-S for a company, or identity proof for an individual
  • A game description of up to 300 words, with the age group, revenue model, payment method and payment facilitator
  • A grievance redressal mechanism with a named grievance officer, and an authorisation letter for the signatory
UpfrontNoneNo fee is prescribed for registering an e-sport or online social game; no money-game licence exists
Decision time90 daysStatutory target from a complete application for a determination or an e-sport registration
Then pay40% GST on depositsTotal paid or deposited by the player, if the supply is online money gaming; 30% tax on player winnings; no registration renewal fee prescribed

The only central instruments are OGAI determination orders and Certificates of Registration for e-sports and online social games, and neither carries a stake. As of 23 October 2026 three States still print online licences, but no official text states what they allow online after 1 May 2026, so this guide does not treat them as a working route.

Want help getting licensed in India?
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This guide covers getting licensed. For running the business, tax, advertising, bonus rules, payments and enforcement, see the India operator overview; for whether it is legal and safe to play, the India player guide.

01

Who decides what: the ban is central, betting law is a State subject

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Who decides what: the ban is central, betting law is a State subject

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Online gaming sits with MeitY, and OGAI was constituted on 22 April 2026 under section 8 of the Act. OGAI does not license online money games, because section 5 prohibits them. It decides whether a game is an online money game and registers e-sports and online social games. Betting and gambling is also a State List subject, so each State keeps its own law.

Who issues what (as of 23 October 2026)
Who issues what (as of 23 October 2026)
LevelBodyWhat it issues
CentralOGAI (attached office of MeitY)A determination order on whether a game is an online money game (Rules r. 10(2)) and a digital Certificate of Registration for an e-sport or online social game (r. 14). Neither is a gambling licence.
Central appealsAppellate Authority: the Secretary to the Government of India in MeitYAppeals within 30 days of OGAI’s written decision (Rules r. 7)
SikkimState Government (Finance, Revenue and Expenditure Department; Directorate of Sikkim State Lotteries)Online Games and Sports Games licence (effect after 1 May 2026 not stated)
MeghalayaState Government as Licensing Authority; applications go to the Commissioner of TaxesLicence for Games of Chance and/or Games of Skill (effect after 1 May 2026 not stated)
NagalandLicensing Authority (the Finance Commissioner or a designate)Licence for online games of skill (effect after 1 May 2026 not stated)
GoaGaming CommissionerCasino authorisations, land-based or on offshore vessels only; no online licence
  • OGAI is chaired ex officio by an Additional Secretary of MeitY, with joint-secretary members from the Home Ministry, Financial Services, Information and Broadcasting, Youth Affairs and Sports, and Legal Affairs. Its head office is in the National Capital Territory of Delhi.
  • Offences under sections 5 and 7 are investigated by State and Union Territory cyber-cell police officers authorised under section 15.
  • Anti-money-laundering supervision sits with FIU-IND under the Prevention of Money-laundering Act, 2002; a separate advertising regulator does not exist (see Advertising).

Laws that apply

  • Promotion and Regulation of Online Gaming Act, 2025 (Act 32 of 2025): assent 22 August 2025, in force in full on 1 May 2026 (S.O. 1994(E) of 22 April 2026)
  • Promotion and Regulation of Online Gaming Rules, 2026 (G.S.R. 303(E), 22 April 2026) · S.O. 1992(E) (constitution of OGAI) · S.O. 1993(E) (officers authorised to investigate)
  • OGAI advisory on sections 5, 6 and 7 (dated 29 July 2026) · MeitY advisory to VPN providers and intermediaries (25 April 2026)
  • Sikkim Online Gaming (Regulation) Act, 2008 · Meghalaya Regulation of Gaming Act, 2021 · Nagaland Prohibition of Gambling and Promotion and Regulation of Online Games of Skill Act, 2015 (effect after 1 May 2026 not stated) · Goa, Daman and Diu Public Gambling Act, 1976 (land-based)
  • Central Goods and Services Tax Act, 2017, as amended in 2023, with Notification 9/2025-Central Tax (Rate) and rule 31B · Income-tax Act, 2025 · Finance Act, 2026
  • Prevention of Money-laundering Act, 2002, and the Maintenance of Records Rules, 2005 · Information Technology Act, 2000, s. 69A, and the IT Rules, 2021 as amended in 2023
No licence route for an online money game
Section 5(1) prohibits offering an online money game, and section 1(2) applies the Act to a service “offered within the territory of India or operated from outside”. Offering one is punishable by up to 3 years and/or Rs 1 crore (section 9(1)). The Act creates no player offence. No central authority can issue a licence for it.
02

What exists instead: determination and registration, and the products they cover

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What exists instead: determination and registration, and the products they cover

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An online money game is an online game played by paying fees, depositing money or other stakes in expectation of winning, irrespective of whether it is based on skill, chance or both (section 2(1)(g)). Purchased credits, coins and tokens count as stakes (section 2(1)(j)). E-sports (section 2(1)(c)) and online social games (section 2(1)(i)) are outside that definition.

Products and their position (as of 23 October 2026)
Products and their position (as of 23 October 2026)
ProductStatusRoute and how the market sells it anyway
Sports betting, horse racing betting, esports bettingProhibitedNo central licence. An e-sport itself may be registered, but a wager on it is an online money game. How the market sells it: offshore sites serve Indian players under foreign licences, and operators’ own pages advertise welcome bonuses in rupees. The Act reaches anyone offering the service from outside India (section 1(2)). MeitY’s advisory of 25 April 2026 says blocked sites are reached through VPNs and rupee-to-stablecoin conversion, and tells VPN providers not to facilitate access.
Online casino, live casino, slotsProhibitedNo central licence. Sikkim and Meghalaya licences list casino games and Meghalaya lists slots, but their effect after 1 May 2026 is not stated. Sold to Indian players by the same offshore sites. The Ministry of Information and Broadcasting has told ad intermediaries not to target Indian audiences for offshore betting.
Poker, rummy, bingo and other skill games for stakesProhibitedSkill is no defence for paid play (section 2(1)(g)). How the market sells it: none found under a skill or social label. Two Indian skill-game operators state on their own pages that cash games are no longer available (operator statements, 9 October 2026).
Fantasy sportsProhibited when paidA paid-entry fantasy game with money winnings is an online money game. A fantasy game with no stake and no expectation of money winnings can be registered as an online social game.
Virtual bettingProhibitedOnline money game whatever the mix of skill and chance. Sold by the same offshore sites.
LotteryNot confirmedWhether an online lottery ticket purchase is an online money game is not stated by any official text found; lottery law was outside this review.
E-sports and online social games with no stakeRegistrableOGAI Certificate of Registration, per game and per provider, valid up to ten years. No fee is prescribed.
  • OGAI must publish a list of games it has determined to be online money games (Rules r. 26). As of 9 October 2026 no list, and no record of determined or registered games, was published on the MeitY site.
  • E-sports are recognised under the National Sports Governance Act, 2025; registration or participation fees and performance-based prize money are allowed, bets are not. Online social games allow a subscription or one-time access fee, but no stake and no expectation of money winnings.
  • No cap on the number of registrations is stated. Registration is separate for each online game of every provider (Rules r. 12(4)).
A registration is not permission to take stakes
A game that changes into one likely to be an online money game can have its Certificate suspended or cancelled after a hearing (Rules r. 14(3)). A determination order that a game is an online money game leads to action under the Act and to payment-stop orders; it is not an approval.
03

State licences: they exist on paper, their effect online is not stated

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State licences: they exist on paper, their effect online is not stated

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Sikkim, Meghalaya and Nagaland still print licences for online games. The Act has no carve-out for State-licensed operators; its only saving is section 18, which gives it overriding effect over any inconsistent law. No central or State notification dealing with the point was found, and none of these licences has been tested against section 5.

State licences as printed (fees and rules unchanged by any later notice found)
State licences as printed (fees and rules unchanged by any later notice found)
StateWhat the licence coversEntity and fees
SikkimRoulette, black jack, poker, baccarat, bingo and other listed games, and sports betting. Since the 2015 and 2024 amendments play must not leave Sikkim’s boundaries.Application Rs 500; licence Rs 5 lakh for five years; provisional licence Rs 1 lakh; bank guarantee Rs 5 crore; levy of 10% of gross gaming yield or Rs 5 crore a year, whichever is higher (notification of 1 April 2010, not shown to be current).
MeghalayaGames of Chance (baccarat, roulette, slots, keno) and Games of Skill (poker, rummy, teen patti, bingo, sports prediction, virtual sports), online on a geo-fenced internet or at premises.Indian citizen or entity incorporated in India, with the controlling stake and executive decisions in India. Application Rs 1 lakh (non-refundable); annual licence fee Rs 2 crore; bank guarantee Rs 2 crore; royalty 2% of Gross Gaming Revenue.
NagalandOnline games of skill (chess, poker, rummy, bridge, virtual sports) for players in territories where skill games are exempt from gambling law.Person or entity incorporated in India with a controlling stake in India; servers and hosting in India. The Directorate’s page states Rs 10 lakh a game a year for the first three years and a 0.5% royalty, but is marked updated 15 May 2017 and is not shown to be current.
Goa (land-based)Casino vessels offshore and slot machines in five-star hotels under section 13A; no online licence.Application fee Rs 5 lakh for a set of 20 machines or fewer in a five-star hotel (land-based).
  • For a first-year committed total, the printed figures (not shown to be current) are Rs 10.06 crore for Sikkim and Rs 4.02 crore for Meghalaya, before gross gaming yield above the levy floor or the royalty; Nagaland cannot be computed. These are not a cost of entering the Indian market, because the effect of the licences after 1 May 2026 is not stated.
  • Nagaland’s Directorate lists 11 licences issued to firms for online games of skill between 14 December 2016 and 11 October 2018, two marked inactive. The page shows licences issued, not licences active in 2026.
  • No State licence register is published for Sikkim or Meghalaya.
04

Eligibility for an OGAI determination or registration

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Eligibility for an OGAI determination or registration

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The Rules set no refusal test for a determination. An e-sport is registered only on OGAI being satisfied that it is recognised under the National Sports Governance Act, 2025, and an online money game is not eligible for recognition or registration as an e-sport (Rules r. 12(3), 13(3)).

  • No local entity is required. The OGAI form has an Indian route (company, LLP, partnership, proprietorship, society, individual) and a foreign route for foreign nationals and entities, and it asks for a company registration ID, LEI and D-U-N-S numbers.
  • No minimum share capital, local office or local bank account is required. An authorised representative with an authorisation letter and a contact person or grievance officer are named on the form; there is no residence test.
  • No shareholder, beneficial owner or fit-and-proper test applies, and no criminal record certificate is listed. The form asks for the applicant’s CIN, PAN, GST, LEI and D-U-N-S identifiers.
  • No application window is stated. Incomplete or incorrectly filled applications are liable to be rejected without notice.
  • No certification or testing laboratory is required before applying. The form asks whether age verification, anti-addiction, fair-play and integrity monitoring and other user-safety features are in place.
05

Documents for the application

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Documents for the application

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The application is the OGAI form (updated 31 August 2026), emailed with self-attested copies of the supporting documents to [email protected]. Rule 23 and the form list what goes in.

What the application carries
What the application carries
ItemContent
ApplicantBrochure and registration documents: CIN, PAN, GST, LEI and D-U-N-S documents for a company; identity proof for an individual
GameDescription of up to 300 words, age group, revenue model, payment method and payment facilitator
User safetySafety features, grievance redressal mechanism and grievance officer
AuthorityAuthorisation letter (board resolution, power of attorney or similar), undertaking and the certification period sought (the form offers 1 to 10 years)
  • No business plan or financial projection is asked for; the form asks for the revenue model.
  • OGAI may by notice require additional details within a time it specifies, and may return an incomplete application for recorded reasons (Rules r. 10(1)(b)).
  • A determination order is specific to the game and the provider (Rules r. 10(2) Explanation).
06

Costs

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Costs

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The Act, the Rules and the OGAI form prescribe no application fee, issuance fee or annual fee for a determination or a registration. There is no Year-1 licensing total, because no money-game licence can be obtained.

  • No bank guarantee, financial contribution or responsible-gambling levy is prescribed centrally. Penalties collected under the Act are credited to the Consolidated Fund of India (Rules r. 22).
  • No separate fee for added games is stated; registration is separate for each game (Rules r. 12(4)).
  • No supplier or B2B fee exists, because no B2B licence exists. State fees are in the State licences section and apply only if a State licence is shown to operate online.
07

Tax: GST on deposits, State levies, and tax on winnings

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Tax: GST on deposits, State levies, and tax on winnings

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The GST rule sits beside the ban: no official text read states that the GST provisions were withdrawn when section 5 took effect on 1 May 2026. The figures below are the rules as printed.

Charges that reach online money gaming (as printed)
Charges that reach online money gaming (as printed)
ChargeRateBase
GST on online money gaming (specified actionable claim)40%Total amount paid or deposited by the player, including virtual digital assets; refunds, including an unused deposit, are not deductible (rule 31B). Notification 9/2025 sets 20% central tax and 40% integrated tax from 22 September 2025; before that it was 28%.
Sikkim levy10% of gross gaming yield, or Rs 5 crore a year if higherBets or stakes made and the price of chances sold, less winnings and prizes due (notification of 1 April 2010)
Meghalaya royalty2%Gross Gaming Revenue, quarterly by the fifteenth day of the following quarter on Form 4; effect after 1 May 2026 not stated
Nagaland royalty0.5%Gross revenue less service tax, per the Directorate’s page marked updated 15 May 2017
Tax on player winnings (Income-tax Act, 2025, s. 194(1))30%Net winnings from an online game; other winnings above Rs 10,000 in a single transaction. A winner below Rs 50 lakh of total income bears 30% plus 4% cess, 31.2%.
  • The person who owns, operates or manages the platform is the deemed supplier. A supplier outside India is liable to IGST on supplies to a person in India and must register under the Simplified Registration Scheme (IGST Act s. 14A).
  • Whether an operator-funded bonus credit is part of the GST value is not stated. Winnings re-played without withdrawal are not counted as an amount paid or deposited.
  • No advertising, sponsorship or other gambling-specific central tax was found. GST return and payment periods were not established.
  • The payer deducts tax on online-game winnings on net winnings at the end of the tax year and at each withdrawal (s. 393(3)).
The GST rate is not permission
The 40% rate taxes a supply that section 5 forbids. It is listed because the official texts still carry it, and because a platform owner outside India is made liable for it. It does not make online money gaming lawful.
08

Technical standards, data and records

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Technical standards, data and records

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There is no technical standard for online money games, because they cannot be offered. For e-sports and online social games the Rules let OGAI issue directions on fair play and cyber security (r. 6(4)(g)-(h)); none was published on the OGAI page as of 9 October 2026.

  • Data is to be kept on computer resources located in India, as OGAI directions specify (Rules r. 17). No retention period is fixed and no direction has been published.
  • A determined or registered game must prominently display the determination or registration details on the computer resource through which it is offered (Rules r. 15(a)).
  • A no-stake game is outside the ban, but a demo mode using credits bought with money could fall within it (section 2(1)(j)). OGAI decides game by game, looking at the revenue model.
  • No rule was found on return to player, maximum stakes, jackpots, autoplay, turbo play, bonus-buy features or near-miss mechanics. Display requirements for the player in or around the game were not established.
  • State licensees have server certification rules against State schedules (Meghalaya r. 21, Sikkim r. 8 and 9); these apply only if a State licence is shown to operate online.
09

Player protection

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Player protection

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Central rules for e-sports and online social games name user-safety features and leave the detail to OGAI directions. No central minimum gambling age is set, since online money games are banned.

What is and is not required centrally
What is and is not required centrally
MeasurePosition
AgeAge verification or age gating is listed as a user-safety feature without fixing an age (Rules r. 2(1)(i) Explanation)
Self-exclusion registerNone
Deposit, loss and session limits; reality checks; cooling-offNot set by the Act or Rules; time restrictions may be directed for e-sports and social games
HelplineNo duty to display a helpline number, and no gambling helpline was found in any instrument
GrievancesEvery provider must maintain a functional grievance redressal mechanism (Rules r. 20(1)); a user may go to OGAI within 30 days of the provider’s decision, and OGAI endeavours to decide within 30 days
Player fundsNo segregation rule was found
  • A further appeal lies to the Appellate Authority within 30 days of OGAI’s decision, to be decided preferably within 30 days (Rules r. 7). OGAI may order corrective or remedial measures; no express power to order repayment to players is stated.
  • The IT Rules, 2021 obligations for online gaming intermediaries do not apply until three months after at least three self-regulatory bodies are designated under rule 4A; no designation was found.
  • Payments: banks and payment providers must verify the Certificate of Registration before facilitating funds for an e-sport or social game (Rules r. 19(1)) and must stop transactions for a game determined to be an online money game on OGAI’s order (r. 19(2)).
10

Advertising

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Advertising

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Advertising an online money game is banned in any media (section 6), punishable by up to 2 years and/or Rs 50 lakh, and by 2 to 3 years and Rs 50 lakh to Rs 1 crore on a repeat conviction (section 9(2), (5)).

  • The ban covers anyone who makes, causes to be made, aids, abets or induces such an advertisement. The OGAI advisory of 29 July 2026 names advertising agencies, social media intermediaries, OTT platforms and app stores, and tells them to build automated or manual compliance systems.
  • E-sports and online social games may be advertised, but no game may be advertised as determined or registered unless it is (Rules r. 15(b)).
  • Influencers and endorsers: the Central Consumer Protection Authority may fine an endorser of a false or misleading advertisement up to Rs 10 lakh, and Rs 50 lakh for each later contravention (Consumer Protection Act, 2019, s. 21).
  • The Ministry of Information and Broadcasting advised on 21 March 2024 that online advertisement intermediaries should not target offshore betting advertisements at Indian audiences. How offshore brands promote themselves anyway: through surrogate news sites and celebrity endorsements, as those advisories describe.
  • There is no pre-approval scheme for advertising and no separate affiliate regime. Company officers are personally liable where an offence was committed with their consent, connivance or neglect (section 11).
11

Anti-money-laundering and ongoing duties

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Anti-money-laundering and ongoing duties

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The Prevention of Money-laundering Act, 2002 treats a person carrying on activities for playing games of chance for cash or kind as a reporting entity. No FIU-IND notification specific to online gaming was found.

  • Records of transactions are kept for five years from the transaction; client identity records for five years after the relationship ends (PMLA s. 12).
  • A Principal Officer must be named to FIU-IND, with no residence test. Suspicious transactions are reported promptly in writing; cash transactions above Rs 10 lakh and series totalling more than Rs 10 lakh in a month are recorded; cash-transaction reports are due by the 15th of the next month.
  • Section 7 of the Act bars any bank, financial institution or other person from facilitating payment for an online money gaming service: up to 3 years and/or Rs 1 crore (section 9(3)).
  • No periodic operator report, external audit or incident-reporting duty is set centrally for e-sports and social games; OGAI directions could set them and none was found. Changes to payment facilitation must be notified to OGAI before they go live (Rules r. 10(2)(b)(iii)).
12

Suppliers and service providers: what is and is not allowed

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Suppliers and service providers: what is and is not allowed

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No supplier, platform, aggregator, affiliate or hosting licence exists, and no foreign supplier licence is recognised. The ban reaches the whole chain.

Supplier categories (as of 23 October 2026)
Supplier categories (as of 23 October 2026)
CategoryPosition
Game providers and platformsMay not supply an online money game or aid or abet its offering (section 5). For e-sports and social games the provider registers the game itself, game by game.
Aggregators and affiliatesWithin the section 5 and section 6 offences if they induce the offering or promote it
Hosting, cloud, app stores, telecom and internet providersTold by the OGAI advisory to disable or stop hosting such applications; information about a service is liable to be blocked (section 14)
Payment providers and banksBarred from facilitating payment for an online money gaming service (section 7)
Testing laboratories and certification bodiesNo approval regime exists. The 2023 IT Rules route for self-regulatory bodies has no designated body, and no source states whether it is used after 1 May 2026.
  • Sikkim and Meghalaya let a licensee offer its licensed games through another person’s website or brand with intimation or permission; the other person holds no licence. Their effect after 1 May 2026 is not stated.
  • No official register of approved suppliers exists.
13

Enforcement

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Enforcement

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Enforcement is by criminal sanction, blocking and payment orders, with an administrative penalty for failing to comply with OGAI directions (section 12: up to Rs 10 lakh, or suspension or cancellation of registration).

  • Offering an online money game, or aiding or abetting it: up to 3 years and/or Rs 1 crore; repeat conviction 3 to 5 years and Rs 1 crore to Rs 2 crore. Sections 5 and 7 offences are cognizable and non-bailable (section 10).
  • Information about an online money gaming service is liable to be blocked under section 14 and section 69A of the Information Technology Act. MeitY has issued 1,298 blocking directions on betting, gambling and gaming websites and apps for 2022 to 2024 (PIB, 19 March 2025).
  • Authorised officers may enter any physical or digital place and arrest without a warrant anyone reasonably suspected of an offence (section 16(1)).
  • The Act creates no offence for a player. Tamil Nadu penalises the player under its own Act (up to three months or Rs 5,000), and Sikkim fines a player who breaches licence conditions on a licensed website.
  • No OGAI penalty order, court ruling under the Act or largest decided fine has been published as of 23 October 2026. The Supreme Court has the challenges to the Act transferred to it; the current stage of the challenge is not stated.
  • No bill is before Parliament as of 9 October 2026. The Central Government may notify categories of online social games for determination or registration (Rules r. 8(1)(c), 12(1)(a)); no such notification was found.

What a gambling licence in India costs

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What a gambling licence in India costs

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Licence costs in India
Licence costs in India
CostAmountDetail
Money-game licenceNonesection 5 prohibits offering an online money game; no authority can license one
OGAI registration feeNone prescribedno fee for a determination or a registration in the Act, Rules or form
Registration termUp to 10 yearse-sport and online social game Certificates only, per game and provider
Gambling tax40% GST on depositson the total paid or deposited, from 22 September 2025 (28% before); no official text says the ban withdrew it
Tax on winnings30%Income-tax Act, 2025, s. 194(1); 31.2% with cess for a winner below Rs 50 lakh of total income
State licencesEffect not statedSikkim, Meghalaya and Nagaland print licences; their effect online after 1 May 2026 is not stated by any official text
Local requirementNone for OGAIMeghalaya and Nagaland licences need an Indian entity
→

What an operator can do: register an e-sport or online social game with OGAI

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What an operator can do: register an e-sport or online social game with OGAI

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This is the only central route, and it is not a gambling licence: no bet, wager or stake may be taken on the registered game. An operator who wants to take stakes has no licence to apply for.

  1. 01

    Confirm the product takes no stake

    no bets, wagers or stakes by anyone

    Check the game against section 2(1)(g) and (j). Entry fees, deposits and bought credits, coins or tokens are stakes if play is in expectation of winning money. An e-sport must involve no bets by anyone; an online social game must involve no stake and no expectation of money winnings.

  2. 02

    Establish e-sport recognition, if the game is an e-sport

    National Sports Governance Act, 2025

    OGAI registers an e-sport only on being satisfied that it is recognised under the National Sports Governance Act, 2025. An online money game is not eligible for recognition or registration as an e-sport (Rules r. 12(3), 13(3)).

  3. 03

    Decide whether a determination is needed

    voluntary for most games; 90 days

    Any online game may be put to OGAI voluntarily for determination. It is required where OGAI directs it, where the provider wants the game offered as an e-sport, or where the Central Government notifies a category (Rules r. 8(1)). OGAI aims to decide within 90 days of a complete application, excluding time to furnish further information (r. 10(3)).

  4. 04

    File the OGAI application form

    no fee; email with self-attested documents

    Complete the form (updated 31 August 2026) and email it with the documents listed in Rule 23 to [email protected]. Registration is per game and per provider. Foreign applicants use Part II of the form.

  5. 05

    Receive the Certificate of Registration

    90 days from a complete application (e-sport)

    An e-sport is registered within 90 days of a complete application (Rules r. 13(3)). The digital Certificate carries a unique registration number and is valid for the period up to ten years stated in the application, unless surrendered, suspended or cancelled (r. 14).

  6. 06

    Operate within the Rules

    display, grievances, directions

    Show the registration details where the game is offered, and do not advertise a game as registered unless it is (r. 15). Keep a grievance mechanism (r. 20). Follow OGAI directions on data, user safety and reporting (r. 6(4)). A change that makes the game likely to be an online money game puts the Certificate at risk (r. 14(3)). The Rules set no renewal procedure.

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Source ledger

The research behind our India coverage

Counted across every India page, not this page alone.

compiled 19 Oct 2026

19
official websites
regulators, legislatures, courts
94
pages cited
specific documents, not homepages
214
sourced data points
each traced to the instrument

Across every India page on this site: players, operators and the licence guide. The research report behind them cites official sources: the law, the regulator, the gazette, the courts and each platform’s own published advertising policy. Page sections not yet rewritten from the report may cite other sources.

The same research as a 56-page India report: every one of the 201 checklist questions, each answer cited to the instrument behind it.

Request the India report

Tier-ordered: official government first, then practitioner, then trade media. Every primary figure was read from the in-force text on 23 Oct 2026.

  1. Official: government
  2. Official: government
  3. Official: government
  4. Official: government
  5. Official: government
  6. Official: government
  7. Official: government
  8. Official: government
  9. Official: government
  10. Official: government
  11. Official: government
  12. Official: government
  13. Official: government
  14. Official: government
  15. Official: government
  16. Official: government
  17. Official: government
  18. Official: government
  19. Official: government
  20. Official: government
  21. Official: government
  22. Official: government
  23. Official: government
  24. Official: government
  25. Official: government
  26. Official: government
  27. Practitioner: law firms
  28. Practitioner: law firms
  29. Practitioner: law firms
  30. Practitioner: law firms

Not legal advice. Checked on 23 October 2026 against the Promotion and Regulation of Online Gaming Act, 2025 and Rules, 2026, the OGAI application form and advisory, the GST and income-tax instruments, the State gaming laws and the anti-money-laundering rules. OGAI has published no record of determined or registered games, and the effect of State licences after 1 May 2026 is not stated by any official text; confirm your position with OGAI and qualified Indian counsel before acting.